Virtual Reality

 

[vur-choo-uh l][ree-al-i-tee]

adj. lat.”virtus” / sus. lat. “realitas”

Immersive technology that allows the user to experience a different reality, resulting in a perception that allows to assume a new identity.

Conceptualization
  • Concept for virtual reality experience
  • Storyboard / Scenes
  • Screenplay
Production
  • 2D Audiovisual Development
  • 3D Audiovisual Development
  • Video Production 360
  • Video Production 3D-360
  • App Development
  • Deploy in App Store (iOS)
  • Deploy in Google Play (Android)
  • Personalized Google Cardboard
Integration
  • Development of specific behaviors
  • Audiovisual integration
  • Installing experience in Oculus DK1
  • Installing experience in Oculus DK2
  • Installing experience in Samsung Gear VR
Support
  • Monitoring
  • Debugging
  • Optimization


Images, videos and photos can be integrated into virtual environments . These elements remain as visible planes, however, as they are immersed in a three dimensional space, its position within the environment achieves a 3D effect.


The environments to be seen inside the virtual reality experience are created with three-dimensional models. These elements are displayed within the space as volumetric objects around the viewer.


Video footage taken with an array of multiple cameras that allows the final video to be fully panoramic. These videos when integrated in a virtual environment, can be observed freely by the user. 360 Videos can be obtained with ground level or aerial shots.


Video footage taken with an array of multiple cameras that allows the final video to be fully panoramic and stereoscopic. These videos when integrated in a virtual environment, can be observed freely by the user. 360 Videos can be obtained with ground level or aerial shots.

ONIRIA develops virtual reality experiences that can be exported in different formats and equipment. In general, there are two contexts in which we offer experiences: brand activations and mobile apps. The following head-mounted displays are avaliable for rent or sale.

Oculus Rift DK1

  • Portability 50%
  • Image Quality 30%
  • Immersion 50%

Oculus Rift DK2

  • Portability 50%
  • Image Quality 60%
  • Immersion 70%

Samsung Gear VR

  • Portability 80%
  • Image Quality 90%
  • Immersion 90%

Google Cardboard

  • Portability 90%
  • Image Quality 80%
  • Immersion 60%
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